Movement library
MobilityFingersPhases 1, 2, 3, 4
Tabletop position
Intrinsic-plus position (MCP flexion, IP extension)
Trains intrinsic muscle balance critical for grip and dexterity.
Best for
- Intrinsic activation
- Lumbrical and interossei recruitment
Default dose
10 reps • 3s hold • 3×/day
Stop rules
- Sharp pain (≥ 4/10)
- Increasing swelling during or after
- New or worsening numbness or tingling
- Color change in fingers (pale, blue, red)
- Wound opens, drains, or feels hot
- Next morning is worse than the day before
Progressions
- Hold tabletop while spreading fingers.
Regressions
- Smaller MCP angle; build over days.
Continue your rehab
What to do next — not a dead end
Suggestions use body region, goal, motion type, and allowed phases — not your medical record. After surgery or a flare, follow your clinician first.
Estimated time
~2–5 min as a focused practice block
10 reps · 3s hold · 3×/day
Equipment
None required — table or bodyweight only.
Rehab stage
Phases 1, 2, 3, 4
Generally lower load — still respect pain and swelling.
Where this shows up clinically
How phases map to healingNext best movements
Later phase or richer progression when you are ready.
Prerequisite / gentler lane
Same region and intent — usually earlier phase or lower risk.
Commonly paired with
Different primary goal, same region — typical mixed sessions.
Keep momentum without overdoing it
Log a short check-in to protect your streak — even one quality set counts.
Scaling in plain language: Easier — Smaller MCP angle; build over days. · Harder — Hold tabletop while spreading fingers.Full cues ↑